← All solutions

Interactive LED Walls & Big Screens

An interactive LED wall responds to people instead of looping video: touch, gesture, motion tracking or live data drive the content in real time. MLABART delivers the screen system, the real-time content engine and the interaction layer as one build — from NBA fan-zone score walls to Midea’s expo technology displays.

What MLABART delivers

  • Real-time content engines (TouchDesigner / Unity / web) driving the wall
  • Touch, gesture, sensor and data-feed interaction layers
  • Screen system planning: pitch, brightness, structure, redundancy
  • Multi-user logic for public crowds

Where it fits

  • Expo booths that must out-compete the aisle
  • Fan zones and sports events
  • Product-tech storytelling walls
  • Lobby and showroom feature walls

Selected work

FAQ

What makes an LED wall "interactive"?

The content is computed live, not played back: a person’s touch, position or gesture — or a live data feed — changes what renders each frame. That requires a real-time engine and sensing layer designed together with the screen, which is what MLABART builds.

Touchscreen or body interaction for a big wall?

Depends on distance and throughput: touch suits close-range product storytelling; motion tracking works at atrium scale, keeps hygiene concerns away and photographs better. Many builds combine a touch layer with a crowd-scale motion layer.

Can it show real-time data?

Yes — scores, sensor feeds, generation counters, social streams. Live data makes the wall feel alive and gives visitors a reason to look twice; NBA fan-zone walls ran live shooting scores.

Planning something like this? Contact MLABART → — share your venue, timing and budget range for an initial direction and quote.

More solutions