# Interactive Windsurfing Simulator

> A dry indoor windsurfing game: the rider stands on a real board, holds the sail boom and steers an on-screen windsurfer through a checkpoint course.

An interactive windsurfing simulator is a dry indoor station: the rider stands on a real board, holds the sail boom and leans to steer an on-screen race. The board is fixed to a low base and the course runs through checkpoint rings. One rider plays per station, hosted by an attendant. MLABART supplies the rig, sensing, game software and on-site commissioning.

## What MLABART delivers

- Rider station: non-slip board on a low fixed base, with mast, sail and hand boom
- Motion sensing and a control PC that map the rider's steering to the virtual board
- Game software: coastal course, steering feedback, checkpoint tracking and a results screen
- A four-screen session flow -- standby and start, steering prompt, race, results and reset
- On-site installation, steering calibration, a full test session and venue staff training

## Typical scenarios

- Mall and retail sports campaigns -- two rigs side by side with an area ranking
- Multi-sport event zones where windsurfing sits beside other simulated sports
- Brand showrooms and permanent spaces with a wall-scale display
- Tourism, coastal-city and water-sports promotions held indoors
- Trade-show booths that need a playable attraction with a short session

## Delivery model

Reusable product -- a proven configuration that deploys quickly and can run in several cities in parallel.

## Venue and site requirements

- Level indoor floor; allow a zone of about 3.0 m wide x 4.0 m deep per single-rider station
- Plan for 3.3 m clear height -- the sail tip stands about 2.8 m above the floor
- Separate space for the queue, the boarding side and service access, outside the sail's sweep
- About 2 kW per station (preliminary); confirm voltage, frequency, plug type and circuit capacity for the site
- Verify mounting, floor load and the sail's full movement range before installation

## Included as standard

- Board, low fixed base, mast, sail and hand boom
- Motion sensing, control PC, signal and power cabling
- Game with a coastal checkpoint course and results screen
- On-site installation, calibration and a complete test session
- Training for venue staff

## Available as an option

- Commercial display, 65-75 inch with mount; larger LED or wall-scale formats are site-specific
- Linked stations for head-to-head racing or a shared ranking
- Venue branding and course theming
- Multilingual interface
- Top 10 leaderboard and usage reports

## How a session runs

The attendant hosts every session, so first-time players know what to do before the race starts. The rider takes hold of the boom with both hands and steps onto the board when the attendant signals, steers with small weight shifts during the race, and keeps hold of the boom at the end until the attendant helps them step down.
- Standby and start -- the screen introduces the course and shows START; the attendant briefs the rider and starts the session.
- Steering prompt -- the rider holds the boom, faces the screen and makes a small practice movement.
- Race and checkpoints -- the rider steers towards each checkpoint ring while the display updates time, checkpoint count and course progress.
- Results and reset -- the game shows checkpoints reached and elapsed time; the attendant returns the station to standby. A venue leaderboard is optional.

## Example rules for a ten-checkpoint course

Scoring is agreed per installation. A typical setup looks like this:
- Passing through a ring adds one checkpoint; a missed ring adds nothing.
- Reaching the finish or running out of time ends the session.
- If a leaderboard is enabled, rank by checkpoints cleared and use elapsed time to break ties.

## Delivery and commissioning

To prepare a site-specific proposal, send the project location, a dimensioned floor plan, the ceiling height, the number of stations, the available power and the opening date. The equipment dimensions and electrical load on this page are early planning values and are confirmed against the final hardware and site.
- Site review -- confirm the layout, access route, display position, sail clearance and cable paths.
- Scope and quotation -- confirm equipment, game options, packing and freight, installation, training and after-sales support.
- On-site acceptance -- check mechanical stability, calibrate neutral and left/right steering, run a complete session, verify results and reset, then train venue staff.
- [Sports interactive installations: how sensing games work](https://mlabart.com/insights/sports-interactive-installations-basketball/)
- [Motion-tracking interactives](https://mlabart.com/solutions/motion-tracking-interactives/)

## How it works

- ![Concept render of the interactive windsurfing simulator: a rider stands on a windsurf board fixed to a low black base, holds the sail boom with both hands and leans to steer, facing a large display that shows a windsurfer racing across open water towards a glowing checkpoint ring.](https://mlabart.com/solutions/interactive-windsurfing-simulator/concept-rider.jpg) -- Concept render. The rider stands on a real board, holds the boom and leans to steer; the course is on the display.
- ![Four screens of one windsurfing session. Screen 1, standby and start: the title and a START button, the attendant briefs the rider and starts the session. Screen 2, steering prompt: hold the boom with both hands and shift gently to steer, the rider makes a practice movement. Screen 3, race and checkpoints: elapsed time 00:32.6, checkpoint 04 of 10, speed 18 km/h and a start-to-finish progress bar. Screen 4, results and reset: session complete, 08 of 10 checkpoints in 00:58.6, the attendant helps the rider step off and resets the station.](https://mlabart.com/solutions/interactive-windsurfing-simulator/session-screens.jpg) -- One session runs through four screens. Artwork and values are examples; start method, timing, scoring and reset behaviour are agreed for each installation.
- ![Annotated race display mockup with five numbered indicators: 1 elapsed time since the run started; 2 checkpoint count, cleared out of the course total; 3 course progress along the route from start to finish; 4 the next checkpoint ring to steer through; 5 an in-game speed readout in km/h.](https://mlabart.com/solutions/interactive-windsurfing-simulator/race-display.jpg) -- How to read the race display: 1 elapsed time, 2 checkpoint count, 3 course progress, 4 next checkpoint, 5 speed. Interface mockup; values are illustrative.
- ![Concept render of a single-rider station with nobody on it: a windsurf board on a low fixed base with mast, sail and boom, facing a commercial display on a floor stand with a control PC at its foot and cabling along the floor.](https://mlabart.com/solutions/interactive-windsurfing-simulator/concept-station.jpg) -- Concept render of a single station: board on a low fixed base, mast, sail and boom, display and control PC. Final hardware is confirmed per project.
- ![Illustrative top view of a single-station layout: a zone 3.0 m wide and 4.0 m deep, with the display at the front, the board and rig in the middle inside the sail's sweep circle, the boarding side at the back, and the queue and service access outside the zone.](https://mlabart.com/solutions/interactive-windsurfing-simulator/station-layout.svg) -- Illustrative top view, not to scale. Keep the boarding point and the queue outside the sail's sweep, with a separate route for service access and cables.


## FAQ

### Does the windsurfing simulator need water?

No. It is a dry indoor station. The rider stands on a real board fixed to a low base, and the sea, the course and the checkpoints are shown on the display in front of them.

### How much space does one station need?

For early planning, allow a zone about 3.0 m wide by 4.0 m deep with 3.3 m of clear height for one single-rider station, plus separate space for the queue, boarding and service access. The board is about 2.3 m long and the sail tip stands about 2.8 m above the floor. Final clearances are confirmed against the site layout.

### How does the rider steer?

The rider holds the boom with both hands and leans slightly left or right. A sensor on the station detects the steering input, the control PC maps it to the virtual board, and the display shows the turn. Sensitivity and the neutral position are set during commissioning.

### What does the rider see during a session?

Four screens: a standby screen with START, a short steering prompt, the race itself, and a results screen. During the race the display shows elapsed time, the checkpoint count, course progress from start to finish, the next checkpoint ring and an in-game speed readout.

### Can two riders race each other?

Each rig takes one rider. Stations can be linked for head-to-head racing, a shared ranking or independent sessions, depending on the network setup agreed for the venue.

### Can the game carry our branding?

Yes. Venue branding, a multilingual interface, course theming, a Top 10 leaderboard and usage reports can be scoped as custom content.

### Does it need staff?

Yes. One attendant hosts the station: they brief the rider, signal when to step on and off, start the session and return the station to standby. Before opening, the attendant checks the rig, the deck and the steering response.



## Related Pages

**See also:** [DESCENTE - 90th Anniversary Exhibition -- Motion-Sensing Cycling and Immersive Projection Tunnel](https://mlabart.com/work/descente-90th/) | [Midea - IFA 2026 Berlin -- Anamorphic 3D, a Lifting Transparent LED Screen and a "Shoot Like a Star" Football Challenge](https://mlabart.com/work/midea-ifa-berlin-2026/) | [TCL - IFA 2026 Berlin -- Basketball, Driving and Esports Games plus Transparent OLED Appliance Demos](https://mlabart.com/work/tcl-ifa-berlin-2026/)

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**MLABART** -- Interaction - Imagination - Innovation

MLABART is an interactive installation and interactive software development studio. We design, program and deliver interactive installations -- motion-sensing games, touch and AI experiences, interactive LED walls, projection mapping, naked-eye 3D and kinetic sculptures -- for mall and New Year's Eve countdown campaigns, trade-show booths and launches, and brand pop-ups, from concept and custom software through fabrication and on-site delivery.

- Web: https://mlabart.com
- Email: mark@touchworld-sh.com
- Phone / WhatsApp: +86 18917292695
- Canonical HTML version: https://mlabart.com/solutions/interactive-windsurfing-simulator/
