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Motion & Body-Tracking Interactives

Motion-tracking installations respond to visitors’ position, gestures and movement using radar, LiDAR or camera vision — no wearables, no touch. MLABART builds the sensing, real-time visuals and physical integration: motion-sensing sports games, interactive floors and gesture-driven screens, delivered for NBA, DESCENTE and the Shanghai Science & Technology Museum.

What MLABART delivers

  • Sensor selection engineered to the venue: radar for large/bright spaces, camera vision for fine gestures
  • Real-time engines (TouchDesigner / Unity) for tracking-driven visuals
  • Sports-format interactions: shooting scores, cycling rides, endurance games
  • Interactive floors and walls scaled to crowds, not single users

Where it fits

  • Sports marketing and fan zones
  • Science museums and education halls
  • Brand exhibitions needing hands-free play
  • High-throughput queues where touch slows down

Selected work

FAQ

Radar vs camera interaction — what’s the difference?

Radar senses position and motion via mmWave/LiDAR — robust to lighting, privacy-friendly, ideal for large spaces and floor interaction. Camera vision recognizes faces, gestures and poses — better for precise, close-range content. MLABART picks per venue, often combining both.

Does it work with crowds, not just one person?

Yes — crowd-level tracking is a design decision from the start: multi-person sensing, per-zone response and visual logic that stays readable when twenty people move at once. Sports zones like NBA’s BEYOND Expo booth run continuous multi-user play.

What does the brand get out of "playing"?

Dwell time and shareable moments. A motion game holds visitors minutes instead of seconds, and physical participation photographs far better than someone tapping a screen — that is the marketing case for body interaction.

Planning something like this? Contact MLABART → — share your venue, timing and budget range for an initial direction and quote.

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