# Motion & Body-Tracking Interactives

> Radar, camera and body-tracking installations -- participation without touching anything.

Motion-tracking installations respond to visitors' position, gestures and movement using radar, LiDAR or camera vision -- no wearables, no touch. MLABART builds the sensing, real-time visuals and physical integration: motion-sensing sports games, interactive floors and gesture-driven screens, delivered for NBA, DESCENTE and the Shanghai Science & Technology Museum.

## What MLABART delivers

- Sensor selection engineered to the venue: radar for large/bright spaces, camera vision for fine gestures
- Real-time engines (TouchDesigner / Unity) for tracking-driven visuals
- Sports-format interactions: shooting scores, cycling rides, endurance games
- Interactive floors and walls scaled to crowds, not single users

## Typical scenarios

- Sports marketing and fan zones
- Science museums and education halls
- Brand exhibitions needing hands-free play
- High-throughput queues where touch slows down

## Delivery model

Reusable product -- a proven configuration that deploys quickly and can run in several cities in parallel.

## Venue and site requirements

- Clear interaction zone sized to the number of simultaneous players
- Sensor mounting point with an unobstructed sightline to the play area
- Controlled ambient infrared -- direct sunlight degrades depth sensors; radar is the alternative where light cannot be controlled
- Mains power at the sensor and display positions

## Included as standard

- Sensor rig, calibration and real-time engine
- Interaction content and display output
- On-site installation and commissioning

## Available as an option

- Radar sensing for uncontrollable lighting conditions
- Multi-player and crowd-level response
- Custom game logic built to the campaign
- Leaderboard and participation data capture

## Video

- [Vanke Annual Meeting -- Immersive Projection Corridor (Kinect + Unity3D)](https://www.youtube.com/watch?v=DRzv1Xl3NuQ) -- uploaded 2020-02-28
- [Kinect Particle Interaction -- Closest-Point Tracking R&D](https://www.youtube.com/watch?v=kJg3-5Y-emA) -- uploaded 2020-03-03


## FAQ

### Radar vs camera interaction -- what's the difference?

Radar senses position and motion via mmWave/LiDAR -- robust to lighting, privacy-friendly, ideal for large spaces and floor interaction. Camera vision recognizes faces, gestures and poses -- better for precise, close-range content. MLABART picks per venue, often combining both.

### Does it work with crowds, not just one person?

Yes -- crowd-level tracking is a design decision from the start: multi-person sensing, per-zone response and visual logic that stays readable when twenty people move at once. Sports zones like NBA's BEYOND Expo booth run continuous multi-user play.

### What does the brand get out of "playing"?

Dwell time and shareable moments. A motion game holds visitors minutes instead of seconds, and physical participation photographs far better than someone tapping a screen -- that is the marketing case for body interaction.



## Related Pages

**See also:** [NBA - BEYOND Expo NBA Zone, Macau](https://mlabart.com/work/nba-beyond-macau/) | [DESCENTE - 90th Anniversary Exhibition](https://mlabart.com/work/descente-90th/) | [Shanghai Science & Technology Museum - Health Zone Interactive Exhibits](https://mlabart.com/work/shanghai-stm/)

---

**MLABART** -- Interaction - Imagination - Innovation

MLABART is a creative technology studio specializing in interactive installations, digital multimedia art, and immersive experiences. We take projects from creative direction to commercial delivery -- building audiovisual interactive installations, anamorphic 3D billboards (naked-eye 3D), kinetic mechanical installations, and AI-driven experiences for brand activations, exhibition spaces, and public environments.

- Web: https://mlabart.com
- Email: mark@touchworld-sh.com
- Phone / WhatsApp: +86 18917292695
- Canonical HTML version: https://mlabart.com/solutions/motion-tracking-interactives/
