Motion & Body-Tracking Interactives
Motion-tracking installations respond to visitors’ position, gestures and movement using radar, LiDAR or camera vision — no wearables, no touch. MLABART builds the sensing, real-time visuals and physical integration: motion-sensing sports games, interactive floors and gesture-driven screens, delivered for NBA, DESCENTE and the Shanghai Science & Technology Museum.
What MLABART delivers
- •Sensor selection engineered to the venue: radar for large/bright spaces, camera vision for fine gestures
- •Real-time engines (TouchDesigner / Unity) for tracking-driven visuals
- •Sports-format interactions: shooting scores, cycling rides, endurance games
- •Interactive floors and walls scaled to crowds, not single users
Where it fits
- Sports marketing and fan zones
- Science museums and education halls
- Brand exhibitions needing hands-free play
- High-throughput queues where touch slows down
Selected work
NBA · BEYOND Expo NBA Zone, Macau
NBA tech-festival zone · shooting-score interaction + robotic-arm sculpture + 30th-anniversary piece · sports tech
DESCENTE · 90th Anniversary Exhibition
Sports brand anniversary show · motion-sensing cycling + forest projection tunnel · immersive brand story
Shanghai Science & Technology Museum · Health Zone Interactive Exhibits
Science-museum health zone · treadmill hunt + footprint interaction · science-edu exhibits
FAQ
Radar vs camera interaction — what’s the difference?
Radar senses position and motion via mmWave/LiDAR — robust to lighting, privacy-friendly, ideal for large spaces and floor interaction. Camera vision recognizes faces, gestures and poses — better for precise, close-range content. MLABART picks per venue, often combining both.
Does it work with crowds, not just one person?
Yes — crowd-level tracking is a design decision from the start: multi-person sensing, per-zone response and visual logic that stays readable when twenty people move at once. Sports zones like NBA’s BEYOND Expo booth run continuous multi-user play.
What does the brand get out of "playing"?
Dwell time and shareable moments. A motion game holds visitors minutes instead of seconds, and physical participation photographs far better than someone tapping a screen — that is the marketing case for body interaction.
Planning something like this? Contact MLABART → — share your venue, timing and budget range for an initial direction and quote.