Services

MLABART is an interactive installation and interactive software development studio that delivers end to end — from concept and custom software to on-site build and show support. Six service lines cover interactive installations, interactive software, immersive art, digital exhibition halls, naked-eye 3D & AIGC, and light installations, with kinetic sculptures as a specialty.

Interactive Installations

Motion-sensing games, radar, camera, touch and AI-photo installations built for crowds — mall and New Year’s Eve countdown campaigns, trade-show booths and brand pop-ups.

Interactive Software Development

The software behind the installation: Kinect, radar, camera and touch input, real-time content in TouchDesigner or Unity, game logic and show control — integration-tested in our workshop, commissioned on site (Hisense New York, Taikoo Hui New Year’s Eve).

Immersive Art

Immersive brand art experiences that fuse space, projection, light and interaction into shareable, photogenic moments (CHAUMET, Cartier Trinity 100, CHANEL N°1).

Exhibition Hall

Multimedia digital exhibitions and interactive exhibits for corporate showrooms, science museums and museums (Shanghai STM, Hesai, Palace Museum × Tencent).

Naked-eye 3D & AIGC

Naked-eye 3D big-screen content and generative-AI interactions that create strong visual memory points.

Light Installation

Light art and audiovisual kinetic installations for on-site atmosphere and mechanical motion visuals.

In-house software · Kinetic sculptures as a specialty

Interactive software is built in-house: sensing (Kinect, radar, camera vision, touch), real-time content in TouchDesigner or Unity, game logic and show control — integration-tested in our workshop before shipping. Kinetic sculptures remain a specialty: rotating and telescopic screens, kinetic matrices, Newton’s-cradle and transit-pendulum pieces.

How we work

One team owns the project from brief to the last day on site — interaction, fabrication and content are engineered together.

  1. Step 1
    Brief & feasibility

    You share the venue, timing, audience and budget range. We come back with a direction, a technical feasibility read and the realistic scope — before anyone commits.

  2. Step 2
    Concept & engineering

    We design the interaction and the physical build together: sensing, content, mechanics and show control are engineered as one system, not bolted on afterwards.

  3. Step 3
    Fabrication & content

    Structure, machining, electronics and produced content (3D, generative visuals, mapping) are made and integration-tested in our workshop before they ship.

  4. Step 4
    On-site delivery & support

    We install, calibrate and run duty-cycle checks on location, and staff technical support through the run — reliability is designed in, not patched live.

Who we work with

Brands running launches, pop-ups and exhibitions; agencies and event companies who need a dependable creative-technology partner for the interactive and mechanical layer; and museums, science centres and corporate showrooms building permanent digital exhibits. See delivered work for ROLEX, Ferrari, Starbucks, LANCÔME and more.

FAQ

How does MLABART price a project?

Every installation is quoted per project. Cost is driven by interaction complexity, fabrication scale, content minutes, run duration and venue conditions — there is no fixed price list. Share your scope and we give a direction and range.

Does MLABART work with agencies and event companies?

Yes. We work directly with brands and as the creative-technology partner behind agencies, event companies and exhibition firms, delivering the interactive and mechanical layer of their productions.

Can MLABART deliver internationally?

We are based in Shanghai and serve Greater China — including Hong Kong, Macau and Taiwan — as well as international projects across Asia, the Middle East, Europe and the US.

Planning a project? Contact MLABART → — share your venue, timing and budget range for an initial direction and quote.